![]() Frank Lloyd Wright and Buckminster Fuller proposed early self-sustaining cities, but the term "arcology" itself was coined in 1969 by Italian architect Paolo Soleri, who dedicated his life to trying to establish a sustainable community called Arcosanti in the Arizona desert. The history of arcologies goes back almost a century. As many planners in the real world have discovered, that is far harder than it appears. I wanted to build a city that relies as little as possible on the outside world, with minimal impact on natural resources. ![]() So I thought it might be a fun experiment to try and build one myself - one a little closer to the true meaning of the term. In reality (and I use that word loosely because no-one's ever successfully finished one) an arcology is merely a sustainable, self-contained settlement that can supply most of the needs of a large population that dwells within.Ĭities: Skylines doesn't include the arcologies of SimCity 2000, and at the time of writing there's only one in the Steam workshop. The towering, fishbowl-topped edifices that seasoned gamers will recognise from SimCity 2000 were one of that game's most beloved features, but they bear only a passing resemblance to the real thing. This is his attempt.Īrcologies are pretty awesome, as town planning concepts go. ![]() ![]() As part of our month of coverage, we asked Duncan Geere to build an arcology in the game. Cities: Skylines is our RPS Game Of The Month for April. ![]()
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